After I've finished rigging, I moved forward to key visual. The texture on environment is just quick, and not satisfied yet. Anyway, I'm waiting for feedback from Wayne.
Saturday, 11 June 2011
Tuesday, 7 June 2011
Character Test Rigging
This is my first rigging for the project. I've spent a lot of time in learning this from online tutorials and Adam's advice. Although there is some problem in movement, It looks like a paper doll as I want. The errors are going to be fixed tomorrow.
By the way, rigging is a pain in my ass. :( There is a long way to go for my 3D animation. Keep fighting!
By the way, rigging is a pain in my ass. :( There is a long way to go for my 3D animation. Keep fighting!
This is my first time to animate 3D setup character. I'm still confuse with controlling joints.
Friday, 3 June 2011
Environment Mass and Character Update
This is the previous character design and paint. I almost finish this version before I was inspired from new sources of idea. Then I made a decision to redesign it again.
After recent few days of sketching, I've done the character design and initial texture painting. These are ready for doing modeling tomorrow.
I also did the environment mass design. This metropolis is close to what I have been thinking for a while, massive skyscrapers on small island. The mass will be developed to more detailed version soon.
After recent few days of sketching, I've done the character design and initial texture painting. These are ready for doing modeling tomorrow.
I also did the environment mass design. This metropolis is close to what I have been thinking for a while, massive skyscrapers on small island. The mass will be developed to more detailed version soon.
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