Sunday 20 March 2011

Pop-up Layout

I'm working on layout to experiment Kate's idea of using a match box instead of a book. Rigging made me sick... Anyway, I just did this quick test.

Thursday 3 March 2011

Production Note - 2 MAR 2011

I've just got another keyword for my project in the reflection on practice class today. While I was focusing mostly in children book techniques and film theories, I forgot to be concerned studying about 'moral tales'.

On the surface, my animation is a story about a poor girl in a huge metropolis, but the actual message is concerning the value of everything. The girl is just a symbol in this case.

Thus I couldn't just focus on the narrative, but the way in which moral idea would be present. By studying other successful moral tales, I would get more into depth in how to enlighten audiences' perception. This means I've more work to do, but it would be very useful.

Tuesday 1 March 2011

Environment Design Note

Regarding the last post about environment design concept, I'm researching about 'vertical city development'. In Bangkok, the vertical development doesn't affect only buildings, but also Infrastructure. For example, we have superimposed express ways throughout the city. Anyway, there is some city which is shirking too, or we may call it 'horizontal development', for instance, Detroit. According to this video (http://vimeo.com/1296775), the data illustrates how the city become smaller.

Dubai is very good example for building design. I studied Detroit because I want to understand more about the different between vertical city and horizontal one. Anyway, I have a shortage of experience in city development plan, and how infrastructure would be builded to serve the society. Thus I need more discussion with you.

In my mind, I've imagined about a metropolis which was builded on a small island, like Manhattan. It contains thousands building beside millions people. So the only way, in which people could live in the city, is going up to the air. In design aspect, this concept is respond to the animation's intention. However, I want to ensure that this idea have evidences to support.

Another idea has just came to me. Based on the knowledge of semiology, I think I could use the design of metropolis to represent the concept of society's classes.

I watched a film named the Fifth Element (1997) when I was a teenager. I think that the concept of production design is very interesting. The buildings have endless heigh. While nobility lives on the top floors of those buildings, middle class and poor one lives in the basements. The basements are foggy slum which covered by pollution. However, I'm not sure about the concept because it's very long time ago. So I'm going to search in the library to watch the movie again.

By the way, here is a good reference, 'Worth Enough?' by Radoslav Zilinsky.

Worth Enough? by Radoslav Zilinsky (2008)

Character Design

These are recent character designs, almost satisfied.


Productiona Note - 1 MAR 2011

I discussed with Mark Grindle in the story and script class today. Same as Wayne's comment, he holds the view that the quotation in the end of the film is not necessary. The film could already tell the message itself.

I found that the value of my communication may regress by conveying message as texts due to the selected narrative methodology. While I have attempted to enlighten audiences' understanding on human's feeling level by throwing a question to them, the quotation may oppose this intention.

Mark also gave me a comment that I should be concerned on what is exactly ignored in the film, the girl or matches. The film's concept is referring to people who has skills or abilities which are not needed in societies. In symbolic aspect, the matches compare to shoes skills and abilities, while the girl is people. Thus the matched should be ignored in this case.

He said that I should add shots which make matches more meaningful, and show that people really need them at the end of the film.